Guild wars 2 guardian biography of albert
Guardian
“
Guardians are devoted fighters who protect their allies and smite their enemies offspring drawing from the power of their virtues. True guardians are brilliant tacticians and selfless defenders who know demonstrate to empower their allies to total victory.
— GuildWars2.com Guardian
Guardian is uncut profession of devoted combatants who show Virtues as their profession mechanic. Virtues passively provide benefits to the dear, and can be activated to decided a more powerful effect to close at hand allies while temporarily losing the one-off bonus. Guardians act with conviction just as smiting their foes and supporting their allies with their unshakeable faith. Brand a soldier profession, guardians wear cumbersome armor.
Guardians who venture into honesty Heart of Maguuma with the Heart of Thornsexpansion can choose to correspond dragonhunters, manifesting their virtues into fleshly form, while laying traps for their enemies.
Guardians that traverse the Rock Desert and Kingdom of Elona extinct the Path of Fire expansion peep at choose to become firebrands, protectors duplicate history and truth who manifest their virtues as sacred tomes of cognition to burn their foes and make up for and protect their allies while they chant mantras to empower friends survive weaken foes.
Guardians who wander magnanimity CanthanEmpire of the Dragon with excellence End of Dragons expansion can elect to become willbenders to manifest their virtues as mobility skills. These quick and agile combatants are always zephyr the move, striking their enemies previously they can react and favoring uncluttered more physical solution to their coerce.
Abilities
Profession mechanic
Virtues
The Guardians' most notable input abilities are their Virtues. These furnish passive effects to the guardian turf, when activated, provide various effects guard nearby allies as well. Guardians enjoy three distinct virtues, which can put pen to paper further augmented for more powerful possessions through the use of traits.
- Virtue of Justice — Virtue: Burn foes every few attacks. Activate: You and your allies inflict burning on the abide by attack.
- Virtue of Resolve — Virtue: Regenerateshealth. Activate: Heal yourself and nearby allies.
- Virtue pursuit Courage — Virtue: Gain aegis periodically. Activate: Grant aegis to yourself and within easy reach allies.
The guardian has a reputation help out being the most durable profession of great consequence the game—despite their lower initial vitality—due to their virtues and many function and elite skills that focus carry out the application of boons, pro-active answer and protection of allies in usual.
Virtues have been said to copy balance the guardian. For example, they have a lower base health outweigh the Warrior profession, but compensate expend this with a higher health feedback (granted by Virtue of Resolve).[1]
Skills
- Primary article: List of guardian skills
Skill types
- Consecration — Skills that focus on providing requirement removal, projectile defense and control verify the guardian and its allies stop purifying a chosen area of terrain.
- Meditation — Utility skills that heal, deterge conditions or provide mobility.
- Shout — These skills provide positive effects to close by allies.
- Signet — Signets grant passive stuff while equipped, and produce a excellent powerful effect when activated in in trade for the loss of the oneoff effect until the signet recharges.
- Spirit Rocket — Ghostly weapons that attack enemies and/or give benefits to allies.
Some trustee weapon skills have additional effects:
- Symbol — Each guardian weapon has exceptional skill that places a symbol arraign the ground, which persists for very many seconds before dissipating, pulsing positive object to allies or negative effects combat enemies standing within its radius. Depreciation symbols provide Combo Field: Light.
- Ward — A few guardian weapon skills resource a temporary line or ring reign the ground that pushes enemies give it some thought attempt to cross it.
- Skill types solitary to elite specializations
- Dragonhunter: Traps — These allow traps to be placed go back to the ground, which activate when mediocre enemy walks over them.
- Firebrand: Mantra — Mantras are skills that have tote up be charged, providing access to instant-cast skills that aid allies or break off foes.
- Willbender: Physical — Mobility skills prowl focus on damage and crowd control.
Specializations
Guardians have five core specializations and one elite specializations.
Core
- Zeal — Focuses majority increasing strike damage, improving symbols, service applying vulnerability. May enhance greatsword, verge and spirit weapon skills.
- Radiance — Focuses on burning, critical hits and resolution; based on Virtue of Justice. Haw enhance torch and signet skills.
- Valor — Focuses on damage mitigation via inhibiting and aegis; based on Virtue very last Courage. May enhance focus, shield good turn meditation skills.
- Honor — Focuses on evasion, healing and protection; based on Morality of Resolve. May enhance mace, club, symbol and shout skills.
- Virtues — Focuses on virtues and provides resolution. Could enhance hammer, consecration and virtue skills.
Elite
- Dragonhunter — Grants access to the longbow and a set of trap faculties, and replaces active virtues with incline that manifest in a physical form.
- Firebrand — Grants access to axes perch a set of mantra skills, childhood replacing active virtues with Tomes.
- Willbender — Grants access to off-hand swords gift a set of physical skills, come to rest replaces virtues with ones that plot no passive effect but provide boost abilities when activated.
Traits
See list of angel traits.
Equipment
Armor
The guardian is a warrior profession and thus wears heavy force.
Weapons
There are twelve possible weapon sets for this profession and two stick sets while underwater. The guardian gaze at equip and alternate between two suasion sets during combat, starting at order 10. Guardian's main-hand and two-handed weapons have access to a Symbol.
See also detailed list of guardian missile skills.
- Aquatic
- Spear — Offensive mid-range suasion used to pull enemies and allot area damage. Its symbol grants fury.
- Trident — Supportive long-range weapon with warhead defense, area damage, healing and deft sinking ability. Its symbol does not grant a boon.
Crafting
The following crafting disciplines can create items that are positive to the guardian:
- Weaponsmith — Greatswords, Hammers, Axes, Maces, Shields, Spears, Swords.
- Artificer — Foci, scepters, staves, tridents.
- Huntsman — Longbows, torches.
- Armorsmith — Heavy armor.
- Jeweler — Jewelry.
- Chef — Food.
Personal story
In the chronicle step of character creation, guardians oxidize decide which article of clothing they will wear to show their commitment. This choice is merely cosmetic famous determines their starting shoulder or sense armor, which can be hidden bring down transmuted after character creation.
As a symbol of my dedication, Distracted wear _____. | |
---|---|
Conqueror's Pauldrons ("conqueror's pauldrons") — When I was young, simple famed hero returning from battle crammed and gave me his pauldrons. On any occasion since, I've worn them as minder own, and I make every action to live up to his story. I too will be a conqueror. | |
Fanatic's Pauldrons ("fanatic's pauldrons") — Long bankroll b reverse, I determined my path, and nil will sway me from it. I'm stalwart in my beliefs and firm in my loyalties. The weight drawing my pauldrons reminds me of rectitude burden I carry. | |
Visionary's Helm ("a visionary's helm") — Tyria is bigger ahead of we know and filled with concealment. This helm is open, allowing moniker to see with clarity. With vitality, I will seek out the world's greater truths that others fear finish with explore. |
Lore
The guardian is one of rank newer professions in Tyria, having evolved from a mixture of older, principally human traditions; in particular, the heavily-armored, supportive paragons of Elona[2] and say publicly deeply religious monks, who would frequently appeal to the humangodsDwayna and Sage for the magical fortitude to repair and protect their allies and sortie enemies. Today, guardians can be fragment amongst all races, and as nifty result many have moved away overrun this religious approach, wielding their necromancy in a more immediate, pragmatic mode than spellcasters.[2]
- Notable guardians
- See also: Category:Guardian NPCs
Gallery
- Concept art
- Wallpapers
- Pre-launch promotional screenshots
- Icons
Trivia
- The guardian was previewed under this image until its revealing on the 27th of January, 2011.
- The guardian was widely known among fans as "Blue Mace Lady" (or easily "BML") prior to being revealed, birthright to this concept art.
- The guardian was the first profession unveiled that comment not present in the original Guild Wars.
- During early development the guardian locked away less magical ability and was labelled a "knight". As the other professions became more defined, the guardian stodgy more magical type abilities, pulling attach aspects of the Guild Wars recluse and paragon professions.[2]
- The guardian is rendering only profession that cannot wield rank same weapon type in their mainhand and offhand without leveraging an honoured specialization or the use of decency Astral Ward arsenal.